Lumiora Games

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Privacy and your data

Draft — not yet reviewed by a lawyer. This page describes how the game service currently handles player data. It will change after legal review and must not be relied on as a final legal notice.

Who we are and how to reach us

Lumiora Studio runs the games at play.funplaylab.com and each game's own funplaylab.com address. For privacy questions or requests that the controls below cannot handle (for example a suspended account), use the operator's published contact: [email protected]

What we collect

Jobring, Confetti Pop and Tickdown do not use server accounts. Hueless and Leakproof can be played locally; their online scores/replays need a login. Dawnblade requires an account. The collection uses GitHub or LINUX DO. When you sign in we store:

Chat messages sent during a PvP match are passed to your opponent and are not stored. Some games also keep settings or unsent results in your own browser's storage; that stays on your device and you can clear it with your browser.

Why we use it

To sign you in, keep your progress, run fair rankings and leaderboards (we re-check scores on the server), operate the in-game market and mail, prevent abuse, and keep the service running and recoverable.

What other players can see

Your username, display name and avatar are shown next to your leaderboard entries, market listings and to your PvP opponents. Leaderboard replays can be viewed by other players.

How long we keep it

DataKept for
Account and game dataUntil you delete your account
Login sessionsUntil logout, suspension or expiry; default 30 days, configurable by the operator
Login attempts in progress10 minutes
IP addresses for rate limitingAbout 10 minutes, in memory only
Server and access logsLimited period set by the server's log rotation (to be confirmed)
BackupsDefault local rotation keeps daily copies for 30 days. The newest verified copy is retained even if older. Actual off-host retention must be published by the operator
Deletion ledgerInternal account ID, SHA-256 of provider/subject and deletion time are retained permanently to prevent restoration of deleted accounts. This is pseudonymous, not anonymous

Your choices: export and delete

While signed in you can download everything we store about your account as a JSON file, and you can permanently delete your account.

Deleting your account removes your save, mail, market listings that have not sold, currency log, arena profile, battle records, scores and replays, and signs you out everywhere. A few records are shared with other players: a market sale (the buyer's purchase) and PvP matches (your opponent's result). Those are kept without your name, avatar or provider identity so the other player's history stays correct; your name in their match history is replaced by "deleted player". If you sign in again later, you start a new, empty account.

Backup copies are not edited. With continuing successful backups, old local copies normally age out within the default 30-day window; the newest verified backup is never automatically discarded, so a backup failure can extend that period. Off-host copies and logs need separate operator reconciliation. Restoring an older snapshot requires the current deletion ledger before service resumes; if that ledger is lost, outstanding requests must be reconciled before restoring service.

Your account

You are not signed in. Sign in to export or delete your data.

Changes

We will update this page when our practices change and show the date of the last change here. Last updated: draft, October 2026.